Jund Value

Jund “Value” refers to any Jund-colored Nic Fit build that is not seeking to perform a combo kill (such as Scapeshift/Sneak Attack). It can also be referred to a Jund Fair, as it’s primary game plan is to ramp into powerful threats to kill its opponent with.

History of the Deck

Initially seen in The Source thread as well as in the Discord as the brainchild of user mriggins. His goal was to take the engine of Eternal Witness + Kolaghan’s Command and use that as a way to generate recurring advantage and in some cases establish a soft-lock vs a hellbent (no cards in hand) opponent by making them discard every Draw Step.

Sample Decklists

Creatures (13)

1 Ishkanah, Grafwidow

1 Thragtusk

1 Thrun, the Last Troll

1 Huntmaster of the Fells

1 Tireless Tracker

1 Nissa, Vastwood Seer

1 Eternal Witness

1 Sakura-Tribe Elder

1 Scavenging Ooze

4 Veteran Explorer

Planeswalkers (6)

3 Liliana of the Veil

2 Chandra, Torch of Defiance

1 Nissa, Vital Force

Spells (14)

3 Punishing Fire

1 Kolaghan’s Command

4 Cabal Therapy

4 Green Sun’s Zenith

2 Hymn to Tourach


3 Pernicious Deed

2 Sylvan Library

Lands (23)

1 Badlands

1 Taiga

2 Bayou

3 Forest

2 Mountain

2 Swamp

4 Verdant Catacombs

2 Wooded Foothills

1 Bloodstained Mire

3 Grove of the Burnwillows

1 Kessig Wolf Run

1 Phyrexian Tower

Sideboard (15)

2 Blood Moon

2 Carpet of Flowers

1 Extirpate

1 Golgari Charm

1 Pithing Needle

1 Reclamation Sage

2 Slaughter Games

2 Surgical Extraction

2 Thoughtseize

1 Toxic Deluge

Core Deck Construction / Play Style

Core Cards: 35

4 Veteran Explorer

4 Cabal Therapy

2 Eternal Witness

4 Recursion Pieces (Kolaghan’s Command/Pulse of Murasa)

3 Sweepers (Pernicious Deed/Toxic Deluge)

4 Point Removal (Abrupt Decay/Collective Brutality/Maelstrom Pulse)

1 Thragtusk (Lifegain + extra body)

1 Regisaur Alpha (“Jace Killer” that is Zenithable)

1 Carnage Tyrant (Hexproof Large Threat)

2 Nissa, Vital Force

1/2 Other Planeswalkers (Liliana, Last Hope/Chandra, Torch of Defiance/Garruk Relentless/Other)

4 Zenithable Utility Creatures (Tireless Tracker/Reclamation Sage/Huntmaster of the Fells/etc.)

Flex Spots: 3/4

Currently using these for Dire Fleet Daredevils and/or 61st card.


For 60/61 cards, aim for 22 Lands. The red cards are a pretty light splash and not played, usually, until turn 3 or later, so the red sources can be somewhat de-emphasized.

Configurations that have been successful:

Version 1

Basics – 4/2/2 (Forest/Swamp/Mountain)

Duals – 2/1/1 (Bayou/Taiga/Badlands)

Fetches – 4/4 (Verdant Catacombs/Wooded Foothills)

“Two Towers” – 1/1 (Phyrexian Tower/Volrath’s Stronghold)

Version 2

Basics – 4/2/1 (Forest/Swamp/Mountain)

Duals – 2/2/2 (Bayou/Taiga/Badlands)

Fetches – 4/3 (Verdant Catacombs/Wooded Foothills)

“Two Towers” – 1/1 (Phyrexian Tower/Volrath’s Stronghold)

General notes:

Remember that this deck is playing the control role in most matchups. Avoid slanting your card choices toward a more aggressive stance. (E.g. Siege Rhino in Junk builds) This deck is VERY grindy, so remember to mind your pace of play. This archetype can result in more unintentional draws if the pilot takes to long on little decisions along the way. The key interaction this deck is aiming for is the Eternal Witness + Kolaghan’s Command/Pulse of Murasa loops as a means to stabilize and grind ahead. While some categories have been listed as “core,” the exact card choices (e.g. Decay over CoBru, etc.) can be left to the user to line up to whatever meta they play in. Dire Fleet Daredevil is a card first printed in Rivals of Ixalan that can pull double duty as an early roadblock, or as a way to smooth our own card drawing with opponents past cantrips, or even as a way to use opponents’ past removal against them.

Sideboard Construction

Numbers should be flexed according to your meta. Categories that are important to hit:

Vs Combo

  • Discard – Thoughtseize is the best here to supplement the Therapies in the maindeck
  • “Extraction Effects” – Lost Legacy or Slaughter Games. LL gets the nod usually due to being a mana cheaper for casting on Turn 2.
  • Graveyard Hate – Surgical Extraction and Leyline of the Void are the typical use-case here. Surgical is the most commonly used here. 0-mana is real. Leyline, while free and uncounterable at the game’s outset, it is a bit expensive from a deckbuilding cost since it tends to want to be maxed out at 4 copies. Still being castable if drawn is an upside here that other decks with Leyline can’t always boast.
  • Edict Effects – Diabolic Edict is the best edict option here if you are trying to stop combo decks such as Depths/Reanimator/Show and Tell. To the Slaughter is an option that is a bit slower but has added utility vs control decks such as Pile and Miracles. Edicts can also be used vs delver decks to take out a Gurmag Angler or Tombstalker once the other smaller creatures are picked off by your other removal.

Vs decks with many basics that are “Dangerous” such as Miracles and Burn

  • Ramp replacements – Other options are Birds of Paradise and Carpet of Flowers. The idea here is that some to all of your Vets get sided out vs these decks, but you don’t want to slow down on ramping out your business.

Other Utility Supplements

  • Extra Sweepers – Pernicious Deed/Toxic Deluge
  • Zenithable Creatures that have effects not covered in main – E.g., if Reclamation Sage (or similar) is not in the main, you should have one in the board.
  • Versatile effects – Golgari Charm/Collective Brutality/Abrupt Decay/Maelstrom Pulse.
  • Control Breakers – I have found that having a Primeval Titan and Kessig Wolf Run to bring in together vs heavier control decks like Pile and Miracles helps “close the door” more quickly. This in turn leads to less unintentional draws.

Outside Links

Youtube sets of ‘MTG NicFitGuy’ developing card choices and gameplay